It affects the damage a unit can deal with magic tomes and enhances the abilities of staves (which we have yet to encounter). It also affects a unit's ability to wield heavier weapons - and lest anyone forget, magical tomes have weight too! Strength is therefore not completely trivial to magic users. It affects their ability to inflict damage with physical weapons. Strength (Str) represents… well, a unit's strength. A few characters, upon running out of HP, will merely "retreat" so they can still participate in cutscenes and dialog, but they're still considered dead by the game. If a main character dies, it's instant Game Over. If a unit reaches zero HP, they're gone and you will never get to use them again. Of course, there is one very important caveat death in Fire Emblem is permanent. If you pay attention to only one part of a character sheet, make it this one. You can think of these as a unit's Primary Attributes. Underneath all that is the unit's Hit Points (HP) and their Ability Scores. When they pass Lv 20, they are promoted into a new and better class the specifics of this will be covered when this actually happens. This is why it's important to regularly involve all units you intend to properly use, lest they fall behind. How much experience is given for a kill depends on the unit's current level and the victim's. Units gain experience for doing stuff the most experience comes from attacking and getting kills, though units also gain experience from healing and such - not as much, though. Underneath that you'll see the unit's Level (Lv) and Experience (Exp). Underneath the unit's name is their Class there are many classes, and each one will get its explanation as it comes up in the LP, don't you worry. Let's pick through Micaiah's character sheet and see what it has to tell us.ĭirect your attention first to the left side of the top of the screen. It'll also make a handy reference, both for following along with the LP, and for playing the game yourself! With that in mind, this post will be a guide to the numbers that govern combat. With proper understanding of the mechanics, you can work out the facts and percentages for any matchup between any of the units on the map without ever having to move next to them "just to see what the numbers look like". All of the battle mechanics are worked out above board, and all of the enemy's numbers are readily available. It's time to pick 'em apart!įire Emblem is all about the numbers. This will not stop me.Įarlier, we saw some screens with some numbers on them. That means that, statistically speaking, you definitely already know the entire contents of this post. In addition, the meaning and functions of these numbers are often identical across games, with only Weight and Constitution being in any way different. Part 3: (Game Mechanics) What do all these numbers do?īefore we go, though, some exposition of a different type! That's right, it's…Įpisode the First: What do all these numbers do?Ī very warm welcome to anyone who's here from either of the links in the "second" update this post should have opened in a new window or tab, so when you're done you can close it and be right back where you left off.įun fact: There are *five* other Fire Emblem Let's Plays in progress at time of writing (the fourth and fifth opened during writing!), of which four are informative.
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